The "Learning by building” process is the most rewarding element of projects I work on. This leads me to pay a lot of attention to the tools I use, or advise my clients to use. The tools we use are completely part of the work and narrative we produce. They inherently shape our every actions by creating a context in which the project is developed and deployed.

Code describes the shape of the world. It influences every aspect of digital interactions. Ease of use/installation/development restricts the projects’ scope of choices. In the past few years, I’ve seen many websites fall derelict. This is a typically simple example. Most of the time it was by lack of means to sustain their maintenance. Whereas the maintenance should have been a prerequisite in the project’s specifications. Free software comes in fact with a cost.

These considerations led me to further rethink what it is I need to produce the work I want.

One of these outputs is Curator, the creative app designed and developed by Daniel Nordh. I helped over the past 2 years in setting the pace, strategy, product development and planning. Now that we feel Curator is ready to live a life on its own (or almost), we can pursue new projects and adventures, to discover and learn more.

There are a few technological/code based projects I want to explore in the coming months: